Sunday 5 December 2010

Formative Assessment and Story Development

We finished our rough animatic in time for the formative assessment. Overall the feedback was very positive and our tutor was surprised to see the amount of work that we had all put in. On top of the work being shown, we were all working on taking certain concepts forwards. For example we had images/concepts ready to give a more detailed view of the final product. We had also already begun remodeling the ship along with various tests furthering concepts.

However, it seemed that despite the work done, there was still room for improvement. The most prevalent change was yet to be made. Our tutor suggested that our piece may be more interesting if we had a running story throughout. Having read much into the history behind these junk ships, it was quite clear to me that the basis should symbolize the life span of this great era. I felt that the story of Zheng He was quite an extraordinary one and one worth basing our story on. In short, the story of a suffering child who would eventually be an admiral leading a great armada into the uncharted world. However due to circumstances highlighted in an earlier blog, his fleet was dismantled and the history of his legacy was deleted.

This to me had the underlying theme of a rise and fall of a civilization/cause or movement. Based on this, Ollie, Steph, Greg and myself were motivated in piecing together a story that would embody this idea and from here on, the contributions from all were excellent.

We started thinking of visual/audio and written clues that the audience may pick up on. As it would happen, myself and Ollie had a seemingly radical idea to begin our animation with a narration. This narration was bullet pointed by me, but very well elaborated on by Steph to give the final draft that would be narrated. We constantly put our story under critiquing. We stopped being "precious" about our ideas and had to think about the final piece above all.

We then encountered another problem- how much of this epic story should we or could we tell in the space of 2 minutes? And how much information would the audience need to be given? Greg was quite thorough in picking out parts in our story where things did not entirely fit with the actual events. Debating with him however brought our group to a new front- Does our story have to be entirely factual?  Or do we just want the audience to feel a certain way whilst watching it? It was a crucial point for us: It was at this point that we all realized that it was the message that was most important: this allowed us to be less constrained and more expressive. We could add metaphoric, and symbolic meanings that would strengthen our piece. Ollie had the idea that we could for example, symbolically show a flag fluttering violently and then ripping off, showing the decline of the ships fortunes. From here we all came up with similar ideas with incredible depth that i will analyze further in a later blog. Here is the redesigned piece which in my opinion is vastly better than our original concept.

No comments:

Post a Comment