Having adopted Alex Romans' style in composition, project leader Ollie sent all group members to take the blocked out maya file of the boat, and think of ways of traversing the boat with a camera. From our research and deduced common sense we had a basic ship blocked out containing the most essential rooms/quarters within the boat. Some of the rooms included the kitchen, dining room, living/sleeping quarters, corridors, admirals room, gambling room/store room.
The goal was for the camera to move through the ship, passing each room once whilst maintaining continuity. At this point we were focussing on a sequence that would mainly show off our environment work and had a very simple idea. Our animatic would begin with a map with a toy-modeled boat traveling on it, this would switch to a real boat sailing the open sea, we would see the inside of the boat and finally end up in a navigation room with the same map and toy boat that was seen in the start. Being a simple environment piece with no story as such, it was nice that it seemed cyclic. It was an interesting idea that may be worked on later.
Given these constraints, everyone had a basic idea of layout. On meeting up after a few days, we gathered all of the work that we had, and procedurally deleted shots that we did not need. We highlighted the shots that we all liked on a vote-styled basis, making tweaks and suggestions to those that required them. Of the shots we had, much under 30% were kept. Here is the final product of our first 3D animatic (no sound).
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